Daggerblade

Trailer

Gameplay

Team Size: 15

This game was our second group project at Future Games and was developed in roughly 3 weeks. This time we got a fully functional game prototype within the set timeframe that works on both moblie and pc. Our team used Unity, Perforce, and Jira for version control and task management.

My contributions

  • Programmed ranged enemy AI (ranged enemy behavior and attacks).

  • Designed and implemented the hook mechanic.

  • The go sign :D

  • Worked with camera system to enhance player experience.

  • Ambush mechanic

  • Implemented mobile controls and platform support, adapting the game for touch-based input.

What i learnedThis project improved my skills in gameplay programming, mobile adaptation, and animations. I also gained experience communicating effectively with other disciplines, troubleshooting version control (Perforce), and structuring tasks to meet tight deadlines.