Team Size: 15
This game was our second group project at Future Games and was developed in roughly 3 weeks. This time we got a fully functional game prototype within the set timeframe that works on both moblie and pc. Our team used Unity, Perforce, and Jira for version control and task management.
My contributions
Programmed ranged enemy AI (ranged enemy behavior and attacks).
Designed and implemented the hook mechanic.
The go sign :D
Worked with camera system to enhance player experience.
Ambush mechanic
Implemented mobile controls and platform support, adapting the game for touch-based input.
What i learnedThis project improved my skills in gameplay programming, mobile adaptation, and animations. I also gained experience communicating effectively with other disciplines, troubleshooting version control (Perforce), and structuring tasks to meet tight deadlines.